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Dev Update #02 - How was Solasta II created?

Dev Update #02 - How was Solasta II created?

Heya there folks,

It’s getting a little cold, isn’t it? Hope you’re wearing warm clothes, or you’ll soon be rolling constitution saving throws to avoid all sorts of nasty conditions. It’s also time to start to follow the Solasta tradition again… and feature fluffy friends in the intro!


Life harsh and cold, cat bed soft and fluffy

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

It was summer 2021...

Solasta: Crown of the Magister just launched in 1.0 on Steam with the free Sorcerer update in tow shortly after as promised during our Kickstarter. At that time, we were hard at work implementing the Barbarian and Druid classes for the Primal Calling DLC, meanwhile our level designers were already populating the dense jungles of Lost Valley. By the way, let me tell you that Druids were a real pain in the butt to implement with their Wild Shape. QA was finding new ways to break the game every day.

While the team was busy preparing the upcoming content, our leads were already starting to look ahead - what were we going to do next? Some of you may think that it was obviously going to be Solasta II, but did you know that we had several other ideas before that? 

We thought about trying out a shorter, much more narrative Solasta spin-off with a set team of heroes shortly after the Cataclysm. We explored the idea of a sci-fi roguelite tactical RPG inside an ever-shifting derelict spaceship. Such ideas were shared with the rest of the team for discussion, debate, disagreements. At its core, one burning question - do we believe in the project?


It has to be Solasta II

Working on DLCs to complete our vision of Solasta - such as aiming to release all twelve classes, developing an online co-op mode and giving the community a more complete Dungeon Maker tool - gave us time to decide on our next endeavor. And that time pretty much sealed the deal when we saw Solasta’s popularity get a massive boost with both the Lost Valley free online co-op update and its release on XBOX Series, on top of its longevity thanks to ever more quality custom campaigns created by talent and passionate community members. 

We had managed to release a successful game and gather a great community, and the more we thought about it the more we agreed that we wanted to grow upon the sturdy foundation of Solasta: Crown of the Magister. Through surveys and open communication with our players, we knew that switching to a new setting or a different genre would likely make it difficult to keep everyone happy.

Furthermore… We still wanted to do better with Solasta. While we are definitely proud of what we accomplished, the craftsmen we are kept on looking back thinking “couldn’t have we done this or that better”? And honestly? We can, and we will.


Enters Project Brimstone

At that time a lot of people in the industry were thinking about branching out from Unity, and so were we. Our engineers started making experiments on Unreal Engine 5, and soon we had a solid base. It was time to start anew, to build a better structure from the start - one that would solve many of the issues we had in our first game (that was built on layers upon layers of prototypes). We knew it was going to be painful, so we named the project Brimstone - a synonym for Sulfur… Soufre, in French. A word that’s very close to Souffrir, which means to suffer. So yea some people like to name their secret project after mythological figures, we named ours after a dad joke.

Players didn’t like the character faces? Let’s work on that. The animations were stiff? Let’s try to do something there. Gamepad control didn’t feel good? Yea, we’re on it too. We were going down our long list of grievances checking off what we could and couldn’t change - because although the team had grown in the last few years, we were still no more than thirty five people. And… we like it that way. It keeps internal communication fluid and everyone feels informed and involved in the project. We just need to choose our battles!


Give me a slice of that cake

Just like on Solasta: Crown of the… You know what, let’s call it Solasta I from now on. Just like on Solasta I, our first objective was to get a working prototype ready, using temporary assets that we lifted from our previous game, bits and pieces to make some features work… We soon had something that looked quite good for internal use!

Then came the vertical slice. For those who don’t know what that is, let’s oversimplify things a little for a moment and think of making a game as baking a layered cake. Normally, you’d prepare each layer separately and assemble everything at the end - but what if someone wanted to try it before it’s complete? If they only try the 1st layer, can they really imagine how the entire cake would taste?

That’s why we want to create a vertical slice of that cake. A much smaller piece requiring less ingredients - and in the case of a game, less time - to give people a taste of what the complete cake would be like. It also helps us find out if we have the ingredients in the right proportions. If the vertical slice tastes good, we can feel pretty confident about that cake! If it doesn’t, well it’s easier to rework it now than once we start baking the complete cake. 


Time for the grand reveal

Combat, exploration, dialogs, quests, inventory, items, loot… Now that our vertical slice was starting to look good and we were feeling confident about it, it was time to prepare the reveal. Because yes, creating that slice isn’t all we were up to - at the same time, we were writing the story and building the world on paper, which in turn became a trailer thanks to the work of our talented partners UNIT Image, Fire Without Smoke and Maxime Herve (not to mention a wild Amelia Tyler dropping by to voice our grand villain!). 

It was time. Time to show the world a glimpse of what we’ve been up to! 

And now that you’re here, are you up to stay with us some more to see where we’re heading next?

Article by Tactical Myzzrym

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17 December 2024
Join our Creative Director on our 1st Community Stream!

Join our Creative Director on our 1st Community Stream!

Hey there adventurers!

Are you as excited as we are about Solasta II’s reveal? Well, join us on our 1st Community Stream to directly ask your questions to our Creative Director, Gameplay Director and a few others! 

Make sure you drop by our Twitch Channel at 9 am PST / 12 pm EST / 6 pm CET!

Unable to be here? Worry not, we will save the VOD and it will be made available on Twitch for viewing afterwards. This is also the first in a long list of community streams, as we’re planning to host one every two weeks for now - transparency and communication has always been at the center of our priorities during the development of Solasta, and you can bet that it’s going to be the same for Solasta II! 

Article by Tactical Myzzrym

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13 December 2024
Dev Update #01 - Behold, Solasta II has been revealed!

Dev Update #01 - Behold, Solasta II has been revealed!

Heya there folks!

We hope you enjoyed Solasta II’s reveal trailer. We’ve been working in secret on the game for quite some time now, and boy does it feel good to finally share it to the world! You may have noticed us mentioning a playable demo at this end of the video - keep reading for we’ll be revealing more in this article!


That voice sounds... familiar, doesn't it?

Travel to new lands far away from the Badlands

Decades after a valiant group of adventurers thwarted the Sorak and their demonic allies’ invasion, a new threat emerges in the distant land of Neokos. A new band of fledgling heroes driven by an obscure filial quest head to confront it - and in doing so, stand in the way of Shadwyn and her endless tide of corruption.

Brute force won’t be an option to face an army of such size. You will need to navigate the different factions of Neokos, get to know the local denizens and make wise decisions - as your choices will determine which will favor you… or scorn you. Carefully explore each corner of this new continent to uncover its numerous secrets and seize control of Mana Nexuses before your enemies do. 


Roll the dice in this deep Tactical RPG

Solasta II will allow you to play side by side with your friends (we plan to add online co-op mode during Early Access development). Share stories with them as you combat mighty foes with smart tactics and loot fantastic magic items (just don’t hoard all the riches!).

Roll the dice and watch them fall with the familiar D20 system of the most popular Tabletop RPG. Spend hours creating a party of your liking from a wide combination of classes - from the fiery Sorcerer with their Metamagic to the slippery Rogue dishing out Sneak Attacks - or just Smite your way through with 4 Paladins. Resolve conflicts through charisma or through steel. The choice is yours.


Ask us your questions!

To celebrate the reveal of Solasta II, we’re hosting a Community Stream right away tomorrow on Friday at 9 am PST / 12 pm EST / 6 pm CET on Twitch. Take this opportunity to ask questions directly to our Creative Director, our Narrative & Gameplay Director or a few others, and we will answer! You can also start dropping your questions on Discord in the #ask-a-dev channel. 


Join us on our journey!

Solasta has always been about working hand in hand with our fantastic community and involving them in our development. From new monsters to choose from, to design contests adding new archetypes - Early Access is a playground in which we intend to make great things together. 

So if you want to participate, send us feedback and help us iron out the kinks in our shining armour, make sure you join us in this adventure… which may start sooner than you expect, as you will be able to get your hands on a free playable demo as soon as the upcoming Steam Next Fest! If you don’t want to miss it, make sure you leave us a follow and wishlist the game on Steam. 

Article by Tactical Myzzrym

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12 December 2024
Meet the Tactical Adventures team

Meet the Tactical Adventures team

Hello there, adventurer!

Sit by the fire with us, and let me regale you with some tales of yore. Some here already know of Tactical Adventures, but if you don’t and you’re curious to learn more, you’ve come to the right place.

Who are we?

A team of around thirty-five members, all very much in love with video games - for most of us, RPGs of course - and Tabletop RPGs as well. In fact we’ve got several campaigns going, among which D&D, Forbidden Lands, Alien, Pathfinder and Call of Cthulhu. With most of the crew located in the heart of Paris (France), our studio is filled with passion and experience!

Our team is led by Mathieu Girard, who dreamed of making a D&D video game since his early days of playing the Gold Box and rolling dice in Advanced Dungeons & Dragons with his friends. After more than 20 years in the gaming industry and spending close to a decade building and leading Amplitude Studios known for their 4X titles, he finally sat down and started coding his passion project. Soon, he formed a team around him sharing the same vision - and his dream took shape as Solasta: Crown of the Magister.


Solasta: Crown of the Magister?

Our first title, our dear little game. A Turn-based, Squad-based Tactical CRPG based on the SRD 5.1 Ruleset. I’m sorry, that was quite a word salad wasn’t it? Basically it’s a game where you play as a squad of 4 adventurers each of equal importance, as opposed to playing a hero accompanied by 3 companions. The gameplay is based on Dungeons & Dragons 5th edition free ruleset - a fantastic and popular Tabletop RPG - hence the turn-based aspect and, for many, the familiarity of how the game plays

From holding a Kickstarter, to launching it on Steam Early Access, to releasing 1.0 on multiple platforms and supporting post-launch with both DLCs and free content updates such as adding multiplayer co-op and a whole campaign editor for players to unleash their creativity with, our community has always been at the forefront of our strategy - something they answered in kind, as we’ve now surpassed 1.5 million players on Solasta! 


What's that about D&D?

D&D! Dungeons & Dragons! A game we very much love at Tactical Adventures, and that we often play ourselves (Mathieu loves wizards in case you were wondering). Something about weaving a story about us as different persons adventuring in unfamiliar and mystical worlds with powers beyond our wildest dreams, slaying monsters and defending the realms… all the while sitting at the table rolling dice, sharing jokes and laughing the night away. There’s nothing quite like it! 

And this is why we worked very hard in trying to encapsulate this feeling into a video game, to share it with both those who are in love with it, and those who’ve yet to experience it. The freedom of creating your own stories, enabled via our Campaign Maker tool. Sharing them with friends, thanks to our co-op multiplayer mode. And at last, creating this beautiful journey that is Solasta all together with the numerous community events and contests throughout our original Kickstarter, Steam Demo and Early Access period. 


What's the plan for Solasta II?

After all our work on Crown of the Magister and its various DLCs, we’ve levelled up and are ready to tackle a new chapter in the Solasta universe - with all the feedback of the previous game in mind! Keep what works, improve what didn’t. You can expect us to be posting news very regularly (from once per week to once per month later on) about the game. The topics will range from the changes we made in Solasta II to improve it compared to our previous title, to upcoming gameplay features that are being worked on, development status with screenshots and small videos to show progress on the game itself, or even tidbits and anecdotes about development and studio life itself! 

… But that’s not all. You should keep an eye out, for we often include our community during development - be it in the form of votes, contests or other events! You can also reach out to us on Discord where we often lurk or ask us questions directly on Twitch during our regular Community Streams (usually on Friday). 

So tell me adventurer, are you ready to follow us on this journey that is Solasta II? Let’s go see where the road leads us! 

Article by Tactical Myzzrym

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12 December 2024
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Our Team

Led by Mathieu Girard, who dreamed of making a D&D game and deep RPGs since his youth, Tactical Adventures’ team is filled with experienced industry veterans.

Brought together by our shared expertise and passion of making games, we are committed to our craft by keeping the studio to a relatively small size of around 35 people, allowing us to remain efficient and focused on creating great games with satisfying gameplay and powerful narratives.

As people who love both video games and Tabletop RPGs, our objective is to deliver a unique experience to players on both computers and consoles. With the support of trusty external partners, we are a united and ambitious team ready to take on our next challenge!

Our Mission

We are committed in giving our players the experience of playing a Tabletop RPG… but onscreen, through the faithful adaption of existing rulesets and the creation of vibrant fantasy settings!

Our dedication in making games together with our community thanks to frequent communication and player involvement is also in line with that goal. The fun of Tabletop RPGs is meant to be shared, and we intend to do our utmost to allow player creativity to flourish.

Want to join us ?

There are no current openings, but if you are really talented at what you do and you would like to join us, feel free to contact us !



Contact

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