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Dev Update #20 - The Year of Adventure is Upon Us!

Dev Update #20 - The Year of Adventure is Upon Us!

Warm greetings friends!

We hope this cold festive season has treated you well, for its harsh wind fell some of us for a bit. But let that not be an obstacle to our work, for Tactical Adventures is back at the office and firing on all cylinders to get our Early Access out on March 12th as recently announced! And just like most of you… we can’t wait for the day to come! 


Code faster, human.

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

Community Stream #13 - Friday January 16th

Wew! With all the announcements back to back, I just realized our last chill Community Stream was in September - how time flies. It’s time to take a little breather and relax around the campfire - yours truly Myzzrym will be here on Friday to answer your questions and show you the game. A little. We wouldn’t want to spoil too much before you get to enjoy the game on your own after all!

Meet the Voice Actors

Joining Amelia Tyler in our latest story trailer are Ben Starr, Devora Wilde and Ellen Thomas! After wrapping up Solasta I, one of our main wishes was to shake things up a little on the narration side - and one thing that came up which we all agreed on was that we wanted to introduce more memorable characters to our storytelling. And more important NPCs also meant we started looking into more specific talents!

We first thought about Amelia Tyler when we were working on Shadwyn - that many may know as the narrator of Baldur’s Gate III (or more recently as Hecates in Hades II), we felt she would be perfect as our mysterious and villainous antagonist. I’m going to let you in on a little secret - some of you may remember that she was in many CRPGs in the last decade such as Divinity: Original Sin II and the Pathfinder games. Well, that’s also why her voice came to mind very quickly… Since, you know, most of us play a LOT of CRPGs in our spare time. A great vocal range, a natural ease to weave both strength and gentleness… Yep, we wanted Amelia for Shadwyn!

Ellen Thomas on the other hand was more of a “oh wait, did you watch Arcane? Wouldn’t she make a perfect Anabasia?” moment. A powerful character that commands authority naturally without having to resort to open threats, with full confidence in her own abilities - an absolute unchallenged ruler. We are excited to see how far Ellen Thomas will push her character and play around her… yet unrevealed particularities.

For the characters of Deorcas and Rickard we had quite a few ideas in mind and bounced them around until we decided to go with Ben Starr and Devora Wilde. Ben Starr because his performance as Clive in FF XVI was pretty incredible and because we knew he was a huge D&D nerd like us with Natural Six. Funny story, Rickard changed quite a bit since Ben started breathing life into the character - adding a few layers of issues such as alcoholism. Because we all love characters with problems in their lives, makes them more relatable eh?

Devora Wilde caught our attention with her role as Lae’zel in Baldur’s Gate as a very confrontational yet lovable character, with a complex story arc that could lead her to… very different and potentially tragic ends. This made her a prime candidate for Deorcas in Solasta II, a character driven by her violent bursts of emotions, lost in anger and doubt. Fun fact, we did not know about her working with Ben on Expedition 33 when we made that choice - which made them joke on site that they were once again reunited as brother and sister in another game (guess it was fate).

Early Access - A Primer

So, what can you expect from Solasta II at the launch of Early Access, versus what are we aiming for 1.0? Let us walk you through some of the most important points!

Character Creation & Customization

The Character Creator will be available from the start of the Early Access, meaning you can create your full party from the get-go! Worry not, for those of you who may not want to spend too much time in the Character Creator, we have also prepared one premade for each class if you want to jump into the campaign immediately.

Solasta II will start with 6 classes at first: Fighter, Cleric, Wizard, Rogue, Sorcerer and Paladin - with more coming in future Early Access updates (ideally we aim to have all 12 classes playable at 1.0). Each class will feature 2 subclasses, one returning from Solasta I with some balance tweaks, and another one exclusive to Solasta II - with an exception for the Cleric, who has 3 subclasses previously seen in Solasta I instead. 

Multiclassing will be available from the start, and additional class & subclass features will be added over time (same goes with spells, we’ll be adding more as time goes on). The max level cap will start at 4 and make its way over time to 10 for the 1.0 release. 

The game will also feature 4 ancestries at launch: Human, Elf, Dwarf & Halfling - with more coming in future EA updates. 

Content & Length

At the launch of Early Access you will have access to a portion of Act I, which we estimate might take you around 10h to 15h to complete (for a single run). Note that the foes you will encounter and challenges you will face will likely change over time as we fine tune the balancing and add new monsters to the bestiary. For this reason, make sure you send us feedback about your experience - it helps us a lot to understand what you like and what you… liked a little less, shall we say!

Some gameplay features such as flight and multiplayer are currently in the pipeline so they won’t be available in March, but rest assured that we’re working on them (and making good progress may I add). Of course, you can expect many more quests, locations, items and QoL settings to be added over time as well over the length of Early Access (and even beyond)!

If you have any questions feel free to drop by our Monthly Community Stream to ask us directly, or contact us via our Discord server. Cheers, and see you soon! Only a little more than 2 months left before Neokos opens its doors!  

Article by Tactical Myzzrym

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13 January 2026
New Cast Reveal Trailer - Solasta II Early Access coming out March 12th 2026!

New Cast Reveal Trailer - Solasta II Early Access coming out March 12th 2026!

It is finally time, adventurer!

Solasta II’s newest trailer is out, and with it the secret of the Early Access release date is laid bare. Grab your gear and polish your weapons, for we sail for Neokos on March 12th, 2026! In the meantime, come sit by the hearth to learn more about the characters and their talented voice actors who will accompany you during your journey.

Are you ready for more? Good, because we’ll be here on Tuesday December 16th to show some more of Solasta II live on stream! Mathieu (Creative Director), Xavier (Game Director) and I (Community Lead) will be playing and streaming some combat encounters and tackling any questions you may have.

That’s right, it’s time for fisticuffs! Too long has it been since we’ve directly shown battle in a live environment. Be ready to witness in action the classic four: Fighter, Cleric, Rogue and Wizard… plus a little companion joining the party! 

Make sure to join us on Tuesday December 16th, 9 am PST / 12 pm EST / 6 pm CET​​​​​​​

Article by Tactical Myzzrym

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12 December 2025
Dev Update #19 - The Factions of Neokos

Dev Update #19 - The Factions of Neokos

How are you doing, adventurers?

After learning about Neokos, you may think exploring it will be a leisurely stroll. Sure, you may run into a few bandits and monsters, but nothing a good walloping can’t fix, right? WRONG! As your party grows stronger, the various factions of Neokos will seek to know about your… dispositions. Are you friends? Or foes? 


Simba bellyrubs only unlock after you're done with the Feline faction questline. Now get to it!

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

The Beacon

A powerful mage once said I am a Beacon of knowledge blazing out across a black sea of ignorance - oh wait, “wrong game” I’m being told. Regardless, one could argue that members of the Beacon probably regard themselves as such. 

Originally established by a large expedition from overseas, the Beacon was named as such as they were “bringing the light of the Manacalon Empire” to the savage lands of Neokos. Their expansion efforts started with carefully prepared intelligence work, staging local revolts to destabilize the established Siklas empire while the main forces landed. With strong arcane prowess and military might bolstered by the massive army of slaves Manacalon is known for, the Beacon quickly wrestled almost half the continent away. 

This aggressive expansion was suddenly halted by the Cataclysm - in the ensuing chaos, most of the slaves they brought along escaped their shackles and turned onto their masters. The Beacon, suddenly losing massive amounts of manpower and access to their most powerful tool, arcane magic, had to quickly retreat. With the inability to get reinforcement from Ferendragh and the fall of the Manacalon Empire, the Beacon ended up confined to the northern peninsula of this continent, with Caer Mar as its main fortress. 

Over the centuries since the Cataclysm, the Beacon has switched to a more diplomatic approach. Everyone knows it would take too much bloodshed to completely wipe them out due to their fortified position and geographic advantage - and with the tenuous relations between the other factions, the Beacon’s existence is… mostly accepted. 

A remnant of Manacalon, Caer Mar is still governed by strong laws and guards posted on every wall, ruled by a certain Lady Anabasia with a silken glove wrapped around an iron fist. However, the great city has long since opened its doors to travelers and merchants - these days, it is not rare to find people from other factions perusing wares or sampling ales in the streets of Caer Mar… although one wrong word and you could quickly find yourself rotting in dungeon cells for a long, long time. 

The Argad Republic

Named after Argad Ironfist, the main leader of the massive slave revolt following the Cataclysm, the Argad Republic is an aggregation of folks of any kind, from anywhere, who value personal freedom above all. Its people refer to themselves as Argeides, Argads or even “The Free” - which is a perfect reflection of the fact that the Argad Republic is not a monolithic faction. 

In fact, it is a faction full of contradictions. While they value freedom and equality, they also tend to have militaristic tendencies against those who do not share their view of the world. That same equality which is paramount to an Argad often only applies to other Argads, not to outsiders. And while they loathe slavery and lordship, their pursuit of wealth and land often means some people end up… more equal than others, to say the least.

You will find many kinds of worship in Argad. As they like to say, “You can never have too many gods looking out for you!”. That being said Misaye is favored amongst other deities, with most major Argad settlements displaying Copper Tablets of “The Declaration of Misaye and the Free” in their central market square - a permanent and visible declaration of Argad freedom. 

Argad politics can be extremely volatile with frequent clashes and arguments. Between the 2 appointed Consuls in charge of Civilian and Military matters, the 13 Senators supporting them and the Tribunes of the Hundred ratifying each proposal, discussions tend to be very lively - to the point that most end up retiring after a while due to stress. Unsurprisingly, this structure led to the formation of two major political groups, one in support of more militaristic measures while the other favors commerce. 

Interestingly, Bard Colleges are an integral part of the Argad Republic as many who follow this path share the Republic’s love of freedom and individualism. Beloved by common folks and naturally roaming the lands to share music and stories, these Bards tend to accumulate a lot of information which they then share to uncover corruption, infiltration and other nefarious plots. This allows the Republic of Argad to remain fairly protected against outside interference even without a strong central government.

The Combers

Very likely the most non-aligned faction on Neokos, the Combers are a loose organization of freelancers specialized in finding and trading all sorts of goods. If it sounds similar to the Scavengers, it is not by chance! The founders of the Combers created the guild after hearing about the Scavengers from a rare sailor hailing from Ferendragh, and decided to organize in a similar fashion on their own turf. 

Combers are an eclectic group of people who mostly left their former allegiance at the door. They don’t ask too many personal questions, they do not judge your appearance, all that matters is that you can hold your own when it comes to work. In the past, many Combers would actually delve into ruins themselves in search of rare treasures - but with many dying to traps and monsters they slowly settled for safer options, letting adventurers take the risk and providing services for a smaller cut of the profit. 

Some would belittle the Combers and regard them as mere junk gatherers, but that couldn’t be further from the truth. When you need a specific item found, you go to the Combers - they are the ones who could find a needle in a haystack. An unbelievable amount of items, valuable or not, go through their hands, and they have a knack for sifting through them to make sure each finds the right buyer. 

The Combers also have a fair share of researchers and scholars, who pour time and effort going through every obscure document found by others. It is not rare for a party of adventurers to find hidden doors or secret rooms thanks to Comber help - though of course, rarely for free. To be fair, do you really want to spend the next few days excavating each valuable item from the ruins you just cleared?

The Ka’Umm

Claiming to be the oldest dwellers of Neokos, the Ka’Umm are a collection of nomadic tribes of varied origins who roam the lands following a path known only to them. They claim to have no enemies and live a simple - although dangerous - life centered around traditions, the pursuit of wisdom and understanding of magic. 

The People, as they call themselves, can be found all over Neokos. The vast majority of them are physically fit as they mostly travel on foot, with some even pulling wagons by hand when not enough draught animals are available. They have a strong affinity with magic, with most tribes having at least a druid or a wizard amongst them. 

Ka’Umm tribes are not only defined by blood or legacy - one can freely leave their tribe to join another. Tribes can split if internal tensions arise, or if they feel like they became too large, with most consisting of about 50 to 150 people. They value friendship and knowledge above all; one is considered rich not by the amount of gold they possess but by the wisdom they share and the number of friends they can count on. Gold and silver are but a decoration, and they trade through barters, gifts and favours. 

Interestingly, although their culture predates the Cataclysm, the Ka’Umm have taken to the worship of Arun and Maraike alongside their native belief of the Dream Song - a huge tapestry of resonance and harmonic sounds that they believe holds the universe together. Most Ka’Umm idioms reflect this, with phrases such as someone lacking harmony denoting a person’s poor character, or giving praise by calling someone a good listener. 

The… other factions?

Those four are not the only ones you will run into during your journey on Neokos, but we do not wish to reveal all of them just quite yet - where would be the fun in that?

We will just leave you today with the knowledge that… Yes, there once was a Siklas Empire, and yes it was destroyed. And no, they are not the only endemic ancestry of Neokos.

Alright, that’s it for today. Look out for more news of Solasta II… very soon! 

Article by Tactical Myzzrym

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2 December 2025
Dev Update #18 - Uncovering the World Map

Dev Update #18 - Uncovering the World Map

Look sharp adventurers!

Does everyone have their backpack ready? Ration check? Alright, it’s time to head out into the wild unknown! Join us today on a trek to discover Solasta II’s World Map - and the vast freedom of exploration you will enjoy (especially compared to Crown of the Magister). Let’s go!

To adventure we go, follow Emji and fortune will follow! (possibly. maybe.)

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

A whole new World

A new fantastic point of view! Alright alright, let’s stop lest we anger the great rodent god from beyond. Although we revealed Solasta II’s brand new world map on stream a few weeks ago, we wanted to do a little deep dive for those who might not have been here to listen to us yapping for almost 2 hours about it. Behold!

Oh boy, where do we even start! If you played Solasta: Crown of the Magister, you’re already seeing a lot of differences with the first game. First is the fact that the world map is now in 3D, and no longer a 2D illustration upon which the party travels. Which allows us to do this!

You can zoom in quite far to appreciate each landmark you come across and get a slight idea of what’s awaiting you inside if you enter. Forests have trees, coasts have sand, and most importantly - you are no longer limited to traveling from location A to location B. That’s right, this is a hex-based map that you can uncover one tile at a time! 

That’s also why you’re seeing a Movement bar on the bottom of the screen - with 4 Regular Move points, and 4 Forced March points. Depending on the terrain you’re crossing, you will burn a different amount of movement points - forcing you to take more time when not sticking to the roads between major settlements.

As you can see here when hovering the neighbouring tile, you are informed of the type of terrain as well as its movement cost (Grassland, 2 points). It’s also warning you that attempting to move will trigger Forced March, which is a nasty condition that can really ruin your day if you happen to get into a fight while exhausted!

As you can see here, after moving through two different tiles under Forced March, some of my party members gained a level of exhaustion, decreasing the result of all their D20 rolls by 2. One even gained two levels, meaning they’re getting a -4 penalty! If that wasn’t enough, they also move slower in combat by 5 feet per level of exhaustion.

But what’s this? Is it night time?

It absolutely is! When moving under Forced March, you will no longer be traveling under the sun and will be relying on the stars to guide you instead. This means encounters could get more dangerous… Is it really a risk you’re willing to take in order to save time and food rations?

World Map Events

Remember when we showed you Random Encounter Maps and told you that you might come across these small combat arenas during your travels? Well, the good news is - Solasta II does not limit its World Map Events to combat encounters!

When roaming the map, you have a chance to stumble upon random events. Some of them only appear under certain conditions, such as being confined to a particular biome, time of day or even depending on the outcome of some previous encounters - which makes exploration that much more interesting! 

In this example, you can see that during Forced March (since we’re at night), our party has spotted a kettle of vultures circling the skies. You have several different options to choose from, some of which may result in combat!

Here we decide to roll a Perception check to learn more about the situation. Uh oh, turns out these might not be “just vultures”. Had we approached immediately, we could have been in some serious trouble. Maybe we should just steer away for the night, and not risk a combat encounter while exhausted.

Some of you may have noticed that our little scene here takes place in the forest - that’s because our party is currently traveling through a forest tile! Had it been a coastal tile, or a grassland tile, the background wouldn’t be the same. We have made several little scenes in each biome to give random events a little more life as you travel, so you get to see your party not only during fights but also while they roam the lands.

Alright, that’s it for today! As we’re creeping closer to the release of Early Access, we’re back to a steadier rhythm of two news per month - so expect more from us very soon. Don’t think our Galaxies Trailer is all we were going to give you! 

Article by Tactical Myzzrym

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18 November 2025
Road to Early Access - Answering your Questions

Road to Early Access - Answering your Questions

Alright folks! 

With the release of the Twitch Galaxies Showcase Trailer and the announcement of our Early Access release window, many of you have a burning need for answers - many of which we provided in our Community Stream earlier last week! Here is a recap of the most frequently asked questions, as well as some more specific ones that we noticed during our livestream. 


Sherlock has answers if you have coin...

For those who wish, you can also watch the VOD of the livestream available on YouTube, where we not only answer questions, but also reveal Solasta II’s World Map in-game for the first time!

Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!

When you say Early Access in early 2026, do you mean Q1 2026?
Yes! As Q1 is more of a business term, we opted for early 2026 instead to avoid confusing people. For those who may not know, Q1 means 1st fiscal quarter, which stretches from January 1st to March 31st. This gives you a little more information on when to expect the Early Access to hit the Steam store page! 

Can you give us the release date then? Pretty please?
Hahah no, that’s as much information as you’ll get for the release date. That said, we have a lot more prepared, so keep an eye out - you will find out more in the coming months! 

Any chance we get Spanish localization?
Absolutely! We are happy to announce that we will have Spanish localization ready for the launch of Early Access. I know we have many passionate (and vocal) Spanish fans, so this one is for you folks out there! We also have a few more languages in the pipelines that were not available in Solasta I, but these ones shall remain secret for now… 

What about consoles? 
We are aiming for console releases around the launch of 1.0! So no consoles during Early Access, but (hopefully) no waiting a year or two after the full game releases to join your PC compatriots either this time! 

For those who want to support you, will there be a Supporter Pack at launch?
Yes, just like in Solasta I we will release Solasta II with a $10 USD / 10 euros Supporter Pack. And just like in Solasta I, we want to remind everyone that this DLC is absolutely not mandatory, and is just there if you want to give our relatively small team a tip. There is very little value in getting it for the content, which will be a few cosmetic items - and yes, while they will look very cool, they will not impact your gameplay in any sort! 

Will we have Ready Action?
Yes! Funny story, Ready Action is among the many reasons why we moved the release date back a bit as it’s a costly feature that we originally planned for 1.0, but after going through the demo feedback decided to implement in Early Access instead. 
On top of that, we spent some time upgrading the feature - unlike in Solasta I where you could only prepare Melee / Ranged Attacks and Cantrips, the new Ready Action in Solasta II can be triggered with most actions - such as preparing Guiding Bolt or even Cure Wounds to heal the next wounded ally who moves next to you. 

What’s actually in the Early Access launch version of Solasta II?
At launch, the Early Access will feature more than 10h of gameplay and a max level cap of 4, with access to the Character Creator to build a full party. The six classes available immediately will be the Wizard, the Sorcerer, the Paladin, the Fighter, the Rogue and the Cleric, with the four ancestries being Human, Elf, Dwarf and Halfling. And yes, you will be able to multiclass! 

When can we expect the remaining classes to be released? 
We aim to have all the classic tabletop classes to be available at the 1.0 launch, however we can’t promise that yet as game development can be very tumultuous. Ideally we want to release new classes alongside our Early Access updates, and hopefully by 1.0 all of them will be ready!

Will the game have co-op multiplayer?
Yes it will! Our plan is to release co-op multiplayer as an Early Access update so we have more time to fine-tune it before the 1.0 release of the game. Meaning you’ll be able to play with your friends sooner rather than later! 

Article by Tactical Myzzrym

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4 November 2025
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Our Team

Led by Mathieu Girard, who dreamed of making a D&D game and deep RPGs since his youth, Tactical Adventures’ team is filled with experienced industry veterans.

Brought together by our shared expertise and passion of making games, we are committed to our craft by keeping the studio to a relatively small size of around 35 people, allowing us to remain efficient and focused on creating great games with satisfying gameplay and powerful narratives.

As people who love both video games and Tabletop RPGs, our objective is to deliver a unique experience to players on both computers and consoles. With the support of trusty external partners, we are a united and ambitious team ready to take on our next challenge!

Our Mission

We are committed in giving our players the experience of playing a Tabletop RPG… but onscreen, through the faithful adaption of existing rulesets and the creation of vibrant fantasy settings!

Our dedication in making games together with our community thanks to frequent communication and player involvement is also in line with that goal. The fun of Tabletop RPGs is meant to be shared, and we intend to do our utmost to allow player creativity to flourish.

Want to join us ?

There are no current openings, but if you are really talented at what you do and you would like to join us, feel free to contact us !



Contact

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